Course and Affection is a dating simulator game, where you date golf clubs and play golf clubs. Try to find all 3 endings (not including being alone). All I can say is I'm sorry for making this 😅.

This game was made in 4 days for a Game Jam for the New Anglia Jam with the theme of "Cause and Effect"

The game works for both desktop and mobile devices.


Just incase you need the controls:

  • Press space to progress the dialgoue
  • Click on prompts to select them

Comments

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Great game with amazing visuals, but it turns out im not very good at dating virtual golf clubs.

There's a lot of things to enjoy here, the mix of genres and overall quality is great. I felt a little to punished when I lost though, so perhaps more synergy with the two elements? Like the story goes in a different direction if I'm bad at the golf or something. Humour and escalation of difficulty/introduction of mechanics really well accomplished. Well done!

Really enjoyed the style of the game! Fun twist on golf with some amazing characters! Really polished product would love to see more of this game!!!

This is really cute game! Also, a brutally punishing one,,,

A few quality-of-life tweaks would really sell this game. I ended up playing most of the levels in training mode since, well, if I'm going to be replaying from the start every time I lose, I'd rather not have to spacebar through dialogue I've already read, and I think this user experience does a disservice to the dating sim aspect of the game. Separately, having a narrow margin of error for a gameover and a gameover sending the player to the start are both fine decisions, but together they make it difficult to engage with the game as a dating sim. More chances to fail on holes or some kind of checkpoint/chapter select would be fantastic to see, and a quicker or manual reset for when the ball goes out of bounds would decrease friction as well.

That said, there's a surprising amount of game and art here, and other than one bug it's really polished (if you launch a ball at the wrong moment it won't move and the game won't detect that it has stopped moving, softlocking the player). I appreciate the creative take on the theme and on both genres, and I had fun with it!

(+1)

Thank you for the feedback! The fine margin of error seems to always be a thing I accidentally put in all of my games 😅

If I get in the mood to add to this game, I will take all of your feedback into account!